Supported model files
ModelUSD is being built to open USDZ, USD, GLB, glTF, FBX, and OBJ files. Native SketchUp files should first be exported from SketchUp as FBX, OBJ, GLB, or another supported format.
Support
Focused guidance for the import, correction, and export workflow.
The product pages are available for review, but a public download and final system requirements have not been announced.
Email brandon@brandonptdavis.com. Include your Mac model, macOS version, source file format, and a screenshot when useful.
ModelUSD is being built to open USDZ, USD, GLB, glTF, FBX, and OBJ files. Native SketchUp files should first be exported from SketchUp as FBX, OBJ, GLB, or another supported format.
Keep the model and its texture folder together when possible. If a referenced image is still missing, choose a replacement from the Surface panel.
Choose the measurement unit you know, then enter a new width, height, or depth. The other dimensions update proportionally so the model keeps its shape.
Use the axis controls to turn or flip the model, then recenter it and place it on the floor before exporting.
Converting to USDZ does not automatically make every model smaller. Geometry and texture resolution still matter, so ModelUSD offers Original, Balanced, and Smallest export choices.
Imported models are opened as local working copies. The original source file remains unchanged.